Saturday, August 28, 2010

Satisfactory Level

No, I don't like it...

In deed, I don't...

And if I'm not happy with it... even if others are... I wouldn't want to keep it....

I've been very busy...

Re-writing Green Success.... I have had many versions of this story written, starting from my Freshman year in Highschool, I just did one draft all the way through and now as I begin to judge my own work and criticize it, I realize all I had created was a mere skeleton..,.

as I re-wrote it, I became less satisfied with it... especially when comparing it to anime series... as my goal was to be as good as any anime series...

Sadly the only chapters I was happy with, was the first and second...

I am re-writing every chapter past that, keeping the same plot, but re-telling the story...

There;s no telling when I'll finish, but I hope I don't quit!

as of now, I've been posting, re-posting and deleting my postings of Green Success online, because of my satisfactory rate... and while I'm sure, not much are affected by it, I do want to point out that I am indeed affected by this, and I hate writing crappy stories as much as I hate reading them...

Wednesday, August 25, 2010

New plans...

Well due to may dis-satisfaction with Green Success, in particular Chapters 3 - 5... I've decided to wipe those completely... My goal is simple, I will re-tell the same story and events, only in a way that saves time...

and also, one thing that makes these specific chapters so boring... THERE'S NO CONFLICT!!!

I loved chapter 2 so much because there was a problem they had to overcome... watching the first episodes of: Soul Eater, Negima, Air, Clannad, Cowboy Bebop, and countless other anime... I've studied them all, and so far, all of them have one thing in common.... a main conflict...

I've reviewed chapters 3 - 5 of Green SUccess, and so far, it's just pure story telling and hinting... with little conflict and really no main conflict...

So that's my goal.. re write these, telling the same story in a more interesting way!

Of course this will probably ruin my copyright as in this is not a minor change...

but who cares, my mom is the one who's in charge of copyright stuff... she's the one who got me the copyright in the first place... saying If I don't publish a novel before I reach 18 or before I graduate college, I'm moving out!

Every logical person knows it's actually better to be a loser living with their parents than a "cool guy" living alone, paying bills and things... most people know it's best to live with your parents as long as possible...

but once I get enough money.. I"m out of there!!!

Thursday, August 19, 2010

Is it Appealing?

nostalgic = a feeling of wanting, or being...

When people say they like an anime or a manga, usually it was because it appealed to them... Some people liked Naruto because they think Ninjas are cool...

why do they think Ninjas are cool, many reasons, but the most common is appeal... somewhere in their heart they wished, even for a minute moment, that they could be a ninja, or that the ninjas from Naruto were real...



I'm sure everyone has at least day dreamed or wished for a second that they could spend a day with their favorite anime character or something similar to that... when I was a kid I wished the world was more like a Zelda game, adventure at ever corner, and NO SCHOOL!

... even as we get older we still have those thoughts sometimes, when I watch School Rumble, often I wish real school was like that... School Rumble has appealed to me....

but now as a writer, my writings and stories must appeal to other people too... Which is a pretty hard thing...



so how can I get my writings to appeal to other people?

Well (keep in mind these things are simply my own theories...) the first thing to do is to see who your target is... do you want adults to like your stories or do you want anime fans?

Most popular anime like Naruto, Bleach and One Piece, are called "Main Stream" ...

Mainstream is something that appeals to the majority... you wouldn't call a screamo gothic emo anime, main stream, because a happy go lucky girl probably wouldn't want to watch it, it probably wouldn't appeal to her...

however Naruto is considered mainstream because in this time period Ninjas are considered "cool"... lots of people like Ninjas... so it makes sense that this appeals to people...

Twilight is mainstream because vampires are the "big thing" today... that doesn't mean everybody likes it, it just means the majority of people will...

The down side to mainstream is it has to be dumbed down for the majority of people to enjoy, it has to cling on to a gimmick, such as ninjas and vampires, and usually a "mainstream" anime or novel will never be that great, on a critical point of view, mainstream things just aren't that great...



Death Note obviously isn't mainstream, because there a millions of people who hate it... Death isn't appealing to happy happy smile all the time kids... if you look at the Death Note fan base, the majority is made up of emo, goth teenagers... I'm sure the creators would have wanted it to appeal to as many people as possible, but when you write on such "extreme" subjects, you're bound to have haters.... but I personally think Death Note is 10X better than Naruto or Bleach...



Anyways when I was writing Green Success (that title embarrasses me) I definately wanted it to appeal to everyone passable... but now I realize I want to add some edge to it, make it a little more epic and maybe even make it a more serious story... as well, I also wanted it to be considered a "Christian" story, as leading people to Christ is my main goal... so right off the bat, there goes a LOT of appeal... I would be very surprised if my novel ever went mainstream... Well honestly, I'd be surprised if I even sold over 100 copies.... I have to understand who I'm trying to appeal if I want it to appeal...

...When you write a story about blood and vampires, expect it to appeal to vampire fans... expect it to be hated by everyone else...

So I could go on and on about this, but I'll keep this short by using a specific example... Green Success, the story I know the best...

Some of the main "gimmicks" of Green Success I used to try to get some appeal:

Rich People
Huge Mansion
Money
Marijuana
Gangs
Teens who are treated equally to adults
houses made of cardboard
No Parental influence, (parents don't care what the kids do) <--- I like that one!
Characters with high respect by the entire town
Cute Girl who loves you no matter what
Dreams of becoming a Manga artist
Death
Poor Run down Church, but a strong fellowship
Gun violence
Family (Family of people who aren't actually related but still stick together and call themselves a family)

I hope at least one of these things appealed to you... but in order to get someone to fall in love with Green Success, I think it would take more than just one thing to appeal...



So I say, think about your stories, what "gimmicks" have you used and who you want it to appeal to...

I say Gimmick, because in all honesty I purposely chose those things because I knew they would be interesting and appealing things for people to read about...

I guess I could have added Vampires to Green Success. but I wouldn't stoop that low... :P

So think about your stories when you write, if it doesn't even appeal to you, then it probably won't appeal to others...

Just remember these are just my personal theories and ideas... I may be wrong...

..I put little fireballs in my posts because I want it to appeal to lots of people... because most people cant stand looking at a huge blob of words... They like pictures! So do I!

Sunday, August 15, 2010

RPG - ing your story, part 2

I actually get less time to think when I'm on vacation like right now... sorry if this is poorly written...

I am a Zelda fanatic, I've been constantly playing their games since I knew about them... Majoras MAsk is my biggest influence for Green Success....

Anyway, I want to talk about a common problem that many writers make, I've been able to observe these problems since I recently joined Wattpad...

The problem? Random Major Events....

Although it sounds silly, this is a big problem that affects the interest level of the book and the direction the reader will be thinking about as they explore the world you have created/written for them...

Usually the first time you write a story, you just write the first thing that comes to mind, which is good, it allows creativity to be at it's peak... but i wouldn't recoment keeping it that way...

Part of enjoying a story is trying to figure out what's going to happen next, often during brain boggling movies and anime, you spend most of your time comprehending and predicting things, subconsciously or consciously... even when playing RPG's like Zelda it's always fun to guess what the boss will be, and usually in most Zelda games the final boss is a bigger version of any minor enemies you meet in the cave...

In Ocorina of Time, the first boss is a giant spider, and throughout the cave you see many massive spider webs... your first thought might not be "The final boss is a giant spider" but it will at least peak the players interest, and in story telling INTEREST is the most important factor... even if you have the greatest ending in the world, if the reader isn't interested they may never get to the end...

Although Random Major events may be interesting sometimes it's usually not good all the time...

HINTING AT EVENTS

RPG: In Zelda games usually you will come across a door with a silver lock on it, instantly you know you need a Small Key... I will call this Specific Hinting... Because the player knows exactly what they need to do/obtain...

In story telling you can specifically hint, even by using the same example, the character is stuck at a locked door, you are hinting he either needs a key or something to break down the door...

If you want a character to die, better to hint towards his death than to have it pop up randomly... In Death Note we know Light Yagami's Father's Death was suprising but when you observe the stpry closely, you realize it was being hinted at... The biggest hint being how Light Yagami's dad halves his life span even though he's already old... And how he hesitates to write Mello's name down and how both the viewer and the characters see the bomb switch in Mello's hand... It was hinted at, it builds drama, and best of all it doesn't seem like the writer pulled Yagami's Death out of the blue...

NON-Specific Hinting... While seeing a high wall in Zelda, I though I was going to get some sort of flying item... that high wall was always there, it's not like I am just exposed to that wall right before I get the item, but I saw it as I went along, which built my interest... Eventually all I needed was my horse to jump over the wall, I was wrong, but I was interested... It wasn't specifically hinted but it was still INTERESTING!

In my story Green Success, the first thing you read is Long having a Day Dream... it has nothing to do with the rest of the chapter, but it is hinting at something, it will be significant later in the story...

In Chapter 3 when Long says "Another Child must Suffer for the Mistake of a Parent" ... it has a significance in the conversation, but his statement isn't explained right there... It will eventually be explained, but along the way I will keep hinting at Long and his Parents until I finally reveal the event... the Even will seem much more dramatic and significant if it is being hinted at...

Hinting is part of twining the parts of the story together, and it will make the story much more thought out and intricate... A true Masterpiece.... Hint, hint, hint... and the next time you watch an anime, watch out for the hints, because there will be a lot!

CLANNAD: in Clannad, the final scene where Nagisa almost gives up on stage, it is hinted at, since we know she is very shy... She gives up because she feels she is a burden on her parents... the story of her burden was mentioned several times before the characters actually go to the flash back of the story... The Drama club had been in CLANNAD since the first episode, so one thinking hard enough could conclude that the Drama club has some importance in the story... In the end we know for sure, the ending was hinted at so many times, yet it still seemed surprising, and those Tear Jerking moments are made more sad since they were being hinted at...

Remember hinting is not the same as revealing... and if you don't hint to the interesting parts of your story, your story will not be interesting at all... a hint can be as simple as a name mentioned...

In Chapter 4 of Green Success, Long and Andrew's past are hinted at many times, and the goal is not to spoil their past, but to prepare the reader and interest the reader for when I do reveal their past... Throughout Green Success I hint at Mark's past with gang members, but I have not revealed anything major yet... Yet...

But I'm sure I didn't do a good job making this Blog very interesting!

Friday, August 13, 2010

Twisting the Strings of the Plot....

Let's face it the best plot, the best ending and the best story mechanics are the ones where things all seem related, things are obvious but not straight forward, where things make a little more sense once you find out some piece of info... The best ending is one that doesn't just pop out of the blue...

A story that's connected, well thought out and most of all, isn't just a straight forward system of events, is an amazing story...

When I play an RPG I am always stunned at how well thought out it is... Particularly the Zelda Franchise... Some things are only open to you if you have the right items, yet you are exposed to these things even if you don't have the item or aren't as far in the game yet...

In story logic, the reader/viewer is exposed to things they may not fully understand, such as in Gears of War the Locust and their origin aren't explained right off the bat, yet you are still throuwn right into the action and the fact you don't know everything about it, make the story interesting because you will have so many questions about it like "What are krill?" "Who's the Locust Queen?" Of course once you find out, it's just like getting the item in an RPG, it makes more sense, but it isn't necessary to know...

Every watch a movie a second time and realize it's not as entertaining as it was the first time? Most people think it's because it's their first time seeing it, they don't know what's going to happen, and so on... but I believe that's only part of the reason... If you watched a movie you already know everything about then it's obviously not as entertaining, however if you expose the reader to information about the movie or story, you explain things too much then it feels like a repeat, it stops feeling fresh and new and things start to get old...

In an RPG you are always going back and fourth, even though you have returned to the dungeon or area again you never do the same thing again, usually you have a new item such as the Hoock SHot, which allows you to reach places and areas you weren't able to do the last time you were there, maybe you got some Fire Arrows that allow you to melt the ice that you couldn't have done before... you might have seen the ice cube and wondered what it's for, and once you get the arrows if you still have remembered, you realize you can melt the ice... ...

In a story you can mention a setting briefly or a character briefly without going into complete detail... for example you can mention John is a gun dealer but that doesn't particularly have anything to do with the story... but come time the characters actually need the guns, the smart viewers will remember John was a gun dealer, while the dummer viewers/readers will watch as the characters look for the guns before they remember John was the gun dealer...

Now for some genius story twisting, the previous example was very general while my next example is a story that twists and twines back and fourth well... as you read, just ask yourself...


"Because this is happening, what will be the result? And why is the result important?"

--------------------------------------------

There was a small village, the huts were closely packed together... People were laying on the ground, their eyes half opened... Some of them turned on their backs while others stared at the sky...
"The town hasn't had food for days." A muscular man said behind a rock, "But my love for her will never starve!" He continued to carve on the rock with his drawing stone.

"Guys! We need to leave now! There's a giant monster headed this way!"
"What do we do?" Everyone in town looked up.
"We need to evacuate right now!"
"I"m starving, we'll do it after lunch..."
"There is no lunch you idiot!"
The people started to panic. They made a crowd in the middle of the tiny town...

"Huh? What's all the commotion about?" The guy behind the rocks looked to see everyone in a crowd. His cheeks grew pink, "The girls must be talking about me!" He walked over...
"Hey what's Mike doing here? I though we banned him after eating our last food supply!" The crowd turned around.

"Everyone please listen! Our weapons are no use! Our arrows and spears are too weak! Our only choice is to evacuate!"
"Hey what's that?" Someone pointed to Mikes Carving stone.
"What this?" Mike replied holding the stone, "I just found this weird carving stone in the mountains, why?"
The town rushed over and there was a huge commotion...

..."Finally! with these new spears and arrows we're sure to beat the monster!"
"Good, because I like my house where it is!"
[I don't feel like describing the fight scene, too late at night, point is they won]

Night time...
"mmm! Delicious! That monster sure made a good meal!"
"You're telling me!"
Mike sat alone behind the rocks... "Eat up my love, I don't care if I'm exiled from this town, as long as you're happy I will be too!"
"Hey?"
"Ahh!" Mike jumped.
A lovely lady stood next to him.
"Uhh, what do you want?" His cheeks were pink.
"You looked lonely back here and if it wasn't for you we wouldn't have gotten a meal, so here!" She offered him the meal and they ate together...

------------------------------------------------------

I lazily wrote that, but, hopefully you saw how things twined together there in the story...

The town is hungry, the monster was a menace, the solver the monster problem and at the same time resolved the food problem...

It was apparent throughout the story what weapons they should use...

Mike used the carving stone because he had been exiled to the mountain...

He didn't get food because he had been exiled, but he got food from his love...

It is very simple, yes, but imagine something like this on a full scale book, and you got yourself an amazing story... something that will blow peoples minds...


Basically a plot that intertwines and is less straight forward is awesome... and I"m sorry for the lame example, but it's late and I'm sleepy!

I didn't cover everything I wanted to talk about, on how to make an awesome plot... but my last words for this "lesson" ... When creating a story, the best reference for plots, are plots.... just make sure their good ones! you don't want to be a copy cat, but creativity by definition is taking an already existing idea and adding to it, changing it and or personalizing it you way...

Good luck making epic plots and God bless...