Friday, August 13, 2010

Twisting the Strings of the Plot....

Let's face it the best plot, the best ending and the best story mechanics are the ones where things all seem related, things are obvious but not straight forward, where things make a little more sense once you find out some piece of info... The best ending is one that doesn't just pop out of the blue...

A story that's connected, well thought out and most of all, isn't just a straight forward system of events, is an amazing story...

When I play an RPG I am always stunned at how well thought out it is... Particularly the Zelda Franchise... Some things are only open to you if you have the right items, yet you are exposed to these things even if you don't have the item or aren't as far in the game yet...

In story logic, the reader/viewer is exposed to things they may not fully understand, such as in Gears of War the Locust and their origin aren't explained right off the bat, yet you are still throuwn right into the action and the fact you don't know everything about it, make the story interesting because you will have so many questions about it like "What are krill?" "Who's the Locust Queen?" Of course once you find out, it's just like getting the item in an RPG, it makes more sense, but it isn't necessary to know...

Every watch a movie a second time and realize it's not as entertaining as it was the first time? Most people think it's because it's their first time seeing it, they don't know what's going to happen, and so on... but I believe that's only part of the reason... If you watched a movie you already know everything about then it's obviously not as entertaining, however if you expose the reader to information about the movie or story, you explain things too much then it feels like a repeat, it stops feeling fresh and new and things start to get old...

In an RPG you are always going back and fourth, even though you have returned to the dungeon or area again you never do the same thing again, usually you have a new item such as the Hoock SHot, which allows you to reach places and areas you weren't able to do the last time you were there, maybe you got some Fire Arrows that allow you to melt the ice that you couldn't have done before... you might have seen the ice cube and wondered what it's for, and once you get the arrows if you still have remembered, you realize you can melt the ice... ...

In a story you can mention a setting briefly or a character briefly without going into complete detail... for example you can mention John is a gun dealer but that doesn't particularly have anything to do with the story... but come time the characters actually need the guns, the smart viewers will remember John was a gun dealer, while the dummer viewers/readers will watch as the characters look for the guns before they remember John was the gun dealer...

Now for some genius story twisting, the previous example was very general while my next example is a story that twists and twines back and fourth well... as you read, just ask yourself...


"Because this is happening, what will be the result? And why is the result important?"

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There was a small village, the huts were closely packed together... People were laying on the ground, their eyes half opened... Some of them turned on their backs while others stared at the sky...
"The town hasn't had food for days." A muscular man said behind a rock, "But my love for her will never starve!" He continued to carve on the rock with his drawing stone.

"Guys! We need to leave now! There's a giant monster headed this way!"
"What do we do?" Everyone in town looked up.
"We need to evacuate right now!"
"I"m starving, we'll do it after lunch..."
"There is no lunch you idiot!"
The people started to panic. They made a crowd in the middle of the tiny town...

"Huh? What's all the commotion about?" The guy behind the rocks looked to see everyone in a crowd. His cheeks grew pink, "The girls must be talking about me!" He walked over...
"Hey what's Mike doing here? I though we banned him after eating our last food supply!" The crowd turned around.

"Everyone please listen! Our weapons are no use! Our arrows and spears are too weak! Our only choice is to evacuate!"
"Hey what's that?" Someone pointed to Mikes Carving stone.
"What this?" Mike replied holding the stone, "I just found this weird carving stone in the mountains, why?"
The town rushed over and there was a huge commotion...

..."Finally! with these new spears and arrows we're sure to beat the monster!"
"Good, because I like my house where it is!"
[I don't feel like describing the fight scene, too late at night, point is they won]

Night time...
"mmm! Delicious! That monster sure made a good meal!"
"You're telling me!"
Mike sat alone behind the rocks... "Eat up my love, I don't care if I'm exiled from this town, as long as you're happy I will be too!"
"Hey?"
"Ahh!" Mike jumped.
A lovely lady stood next to him.
"Uhh, what do you want?" His cheeks were pink.
"You looked lonely back here and if it wasn't for you we wouldn't have gotten a meal, so here!" She offered him the meal and they ate together...

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I lazily wrote that, but, hopefully you saw how things twined together there in the story...

The town is hungry, the monster was a menace, the solver the monster problem and at the same time resolved the food problem...

It was apparent throughout the story what weapons they should use...

Mike used the carving stone because he had been exiled to the mountain...

He didn't get food because he had been exiled, but he got food from his love...

It is very simple, yes, but imagine something like this on a full scale book, and you got yourself an amazing story... something that will blow peoples minds...


Basically a plot that intertwines and is less straight forward is awesome... and I"m sorry for the lame example, but it's late and I'm sleepy!

I didn't cover everything I wanted to talk about, on how to make an awesome plot... but my last words for this "lesson" ... When creating a story, the best reference for plots, are plots.... just make sure their good ones! you don't want to be a copy cat, but creativity by definition is taking an already existing idea and adding to it, changing it and or personalizing it you way...

Good luck making epic plots and God bless...

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